![]() I basically went through like two campaigns before I ever fled an encounter because I forgot that it was an option we have no (old habits I guess). Seriously, we didn’t have this back in the original, and when you least expected it some frilly lizard would jump out of a hole and end your whole career because it decided you needed to fight a kraken today. One of the most wonderful filthy casual updates to have come from the remaster is the ability to run away from random encounters. No matter which character’s story you are playing, there are some general things to keep in mind. What’s different today is we won’t be using a cheat device, but just a better understanding of what you need to succeed. ![]() What follows is a guide I decided to make after replaying this game blindly from the remaster (I never actually beat *any* of the stories in the original legitimately, and somehow the game was hard even if you were using a gameshark. ![]() Now that the remaster is back, it’s time for revenge. I played the original with the Strategy Guide, and still got roflstomped as a kid. The game does very little to hold your hand, and every random encounter could easily be your last one. Some awkward translations and ill explained mechanics aside, one of the main things that made it hard for people to get into compared to other titles was how monstrously difficult it was compared to similar games – or games in general. All games you should play if you haven’t by the way). Saga Frontier, despite being an amazing game, was actually considered one of Square’s weaker titles at the time (it was competing with other titles of theirs such as Final Fantasy 7, Final Fantasy Tactics, Parasite Eve, Brave Fencer Musashi, Xenogears, etc. I started playing Saga Frontier way back when it launched on the Playstation 1, in the golden age of Squaresoft (when you could throw a dart at a board with every Squaresoft game on the market and not miss a good game).
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